Due to the heavy violence in video
games in todays world people are questioning if school shootings and high
crimes rates play hand in hand with gamers. Though there are no laws enacted
against violent video games many states have tried to implement a few from
taxing the games to banning them completely. Some may or may not think so, but
kids have been exposed to violence forever. For example, Cinderella’s evil
step-sisters pecked their eyes out with doves, and in Hansel an Gretel they
killed the evil capturer by throwing her in the oven. The way people view
violence is different from one another though movies, books and magazines have
all sorts of violence throughout them. There can be murder, theft and
dismembering in video games, but once a boob is put in a video game it gets
banned. The biggest difference that separates US entertainment from European, is
that nudity is fine, but no violence is allowed in their games.
Only 5% of the more than 1,600 games
rated last year were “M” (17+)
LAWS that failed:
Entertainment
Software Association v. Foti is a lawsuit
filed on June 16, 2006 claiming that a Louisiana
law should be declared unconstitutional. The recently passed Louisiana law was
a way for the state to censor video games by making it illegal to supply minors with
video games considered violent, similar to laws making pornographic material
unavailable to minors, but using violence as the criteria instead of sexual
content. The lawsuit claims that the law infringed on the video game industry’s
constitutional right to freedom of expression. The suit was successful in
getting the law overturned in late 2006.
Missouri wanted to adapt a tax on
violent video games, which failed. The Republican lawmaker from Missouri,
Diane Franklin said the proposed 1 percent sales tax would help pay for mental
health programs and law enforcement measures aimed at preventing mass
shootings. The tax would be levied on video games rated "teen,"
"mature" and "adult-only" by the Entertainment Software
Rating Board, the organization in charge of rating video games.
Other proposals to tax violent
video games that failed were in Oklahoma in 2012 and New Mexico in 2008.
Brown v. Entertainment Merchants
Association is a Supreme Court of the United States case that struck down a California
law enacted in 2005 that was intended to ban the sale of certain violent video games
to children without parental supervision. In a 7–2 decision, the Court upheld
the lower court decisions and revoked the law, ruling that video games were
protected speech under the First Amendment as other forms of media.
Michigan and Illinois also tried to
enact the same sort of laws.
Trenton, New Jersey- A state
assemblyman tried to push a bill that would make it illegal for minors to
purchase violent video games on their own.
Under the proposed law headed by
retailers would face harsh fines for selling violent games with mature ratings
to anyone under the age of 18.
The only distribution policy that game
distributers HAVE to follow:
The United States
Family Entertainment Protection Act (FEPA) was a bill
introduced by Senator Hillary Clinton on November 29, 2005. The bill called for a
federal mandate enforcement of the Entertainment Software Rating Board (ESRB) ratings system for video games
in order to protect children from inappropriate content.
The FEPA would have imposed fines of
$1000 dollars or 100 hours of community service for a first time
offense of selling a "Mature" or "Adult-Only" rated video
game to a minor, and $5000 or 500 hours for each subsequent offense.
ESRB policy states:
Retailer Support of Ratings
Although it does not have the legal
authority to implement or enforce retailer sales policies with respect to video
games, the ESRB works closely with retailers to: a) provide in-store signage
which explains the rating system; b) support their store policies pertaining to
the sale or rental of Mature-rated games to minors; and c) help educate and
train store associates and employees with regard to the rating system.
People against video game laws say
it goes against free speech and consumer protection. The question that remains
is if it is the states place to say who buys the game overall.
1 comment:
I thought this was a very interesting topic for your groups presentation, and I think it is very relatable to most students within the class. I was most intriuged by this post about the different laws that have been attempted to stop the escalation of violence in video games.
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